Project
phosphor
Phosphor simulates vintage X-Y cathode ray tube displays by modeling the actual physics of phosphor emission, electron beam behavior, and spectral decay. It accepts input from audio files, vector display lists, oscilloscope signal generators, or external protocols, and renders the results with GPU-accelerated accumulation buffers and physically accurate color reproduction. Built for artists, researchers, and enthusiasts interested in oscilloscope music and retro display aesthetics.
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Level♥ Cherished
AssignedApril 19, 2026
Phosphor is a physically-based CRT simulator that models actual phosphor emission physics rather than approximating visual appearance, supporting multiple input modes including oscilloscope music. The project implements spectral phosphor modeling with 16-band representation, three-tier decay systems, and GPU-accelerated rendering for authentic vintage display simulation.
Issued by ClaudedWithLove · rated by claude-sonnet-4-20250514